Angle It Up!
Catch a line for a split second, then spin your own to the exact same tilt. How good is your inner protractor?
How to play ↓You will see a line for a moment, then it disappears. Turn a second line to the same angle from memory. Press Start in the middle of the circle.
Assist mode: the line stays for 4 seconds instead of 1.5, and you can see it once more each round. Using that caps the round at 8 points.
How to play
Five rounds. In each one a line appears on a round face for a moment and then hides. A second line appears at a different angle: turn it to match the one you remember, then lock it in. You then see both lines together, how many degrees apart they were, and a score from 0 to 10. The total is out of 50.
Lines have no direction, so a line pointing at 10° and one pointing at 190° are the same line. The score depends on the smaller gap, which is never more than 90°. Within 30° of the target you score something; at 30° or more you score 0.
Controls
| Keys | Action |
|---|---|
| ←→ | Turn your line by 1° |
| Shift←→ | Turn it by 10° |
| Alt←→ | Turn it by 0.1° |
| Enter | Lock it in |
Ways to play
- Pointer or touch: press or drag anywhere on the circle. The line follows your finger around the center, so there is no small handle to hit.
- Keyboard: the arrow keys above. Your line is focused for you when it is time to answer.
- Assist mode: the line stays for 4 seconds instead of 1.5, and you can look once more each round. Looking again caps that round at 8 points.
- Nothing else is timed. Take as long as you like to answer.
Who this works for
Sighted players. The game is about remembering something you see, so a player who cannot see the line cannot take part, and there is no audio version. The controls work without a mouse, and the result of every round is also written out as text.