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Angle It Up!

Catch a line for a split second, then spin your own to the exact same tilt. How good is your inner protractor?

How to play ↓

You will see a line for a moment, then it disappears. Turn a second line to the same angle from memory. Press Start in the middle of the circle.

Assist mode: the line stays for 4 seconds instead of 1.5, and you can see it once more each round. Using that caps the round at 8 points.

How to play

Five rounds. In each one a line appears on a round face for a moment and then hides. A second line appears at a different angle: turn it to match the one you remember, then lock it in. You then see both lines together, how many degrees apart they were, and a score from 0 to 10. The total is out of 50.

Lines have no direction, so a line pointing at 10° and one pointing at 190° are the same line. The score depends on the smaller gap, which is never more than 90°. Within 30° of the target you score something; at 30° or more you score 0.

Controls

Keyboard controls
KeysAction
←→Turn your line by 1°
Shift←→Turn it by 10°
Alt←→Turn it by 0.1°
EnterLock it in

Ways to play

  • Pointer or touch: press or drag anywhere on the circle. The line follows your finger around the center, so there is no small handle to hit.
  • Keyboard: the arrow keys above. Your line is focused for you when it is time to answer.
  • Assist mode: the line stays for 4 seconds instead of 1.5, and you can look once more each round. Looking again caps that round at 8 points.
  • Nothing else is timed. Take as long as you like to answer.

Who this works for

Sighted players. The game is about remembering something you see, so a player who cannot see the line cannot take part, and there is no audio version. The controls work without a mouse, and the result of every round is also written out as text.